4/29/2023 0 Comments Jagged alliance 2 gold drassen bugIt is the third game in the Jagged Alliance series, and was followed by two expansions: Unfinished Business in 2000 and Wildfire in 2004. I have found firing on interrupt/getting into position and aiming and firing next round has helped exponentially but that could just be me.Jagged Alliance 2 is a tactical role-playing game for PC, released in 1999 for Windows, and later ported to Linux by Tribsoft. Radio operator is good for comms jamming/artillery strikes but means no backpacks/combat packs for you.Įdit: I have always used New Chance to Hit and haven't had too many problems other than early game being full of missed shots and unbelievable hits from the enemy. I turned off the option for misplaced shipments because, again, I hate waiting for new goodies.įor IMP creation autoweapons and squad-leader never steers you wrong. It slows your equipment progression but since enemies_drop_all=true salvaging what you can leads to guns I wouldn't usually use. You CAN play sci fi and turn off the monster invasion in the INI.įor the other settings? I am currently doing Bobby Rays quality on normal but quantity on 4 so I can make one purchase and not waste time waiting for restock. Sci-fi adds a sort of monster element as well as experimental weapons/attachments to mid/late game ranging from stuff we are used to seeing in games (XM8 series) to things that make you check ForgottenWeapons on YouTube (Steyr ACR). They don't call in cross-sector artillery on you given the opportunity in novice. It mainly dictates enemy force numbers/skill as well as tactics. I would start novice so you can get a hang of things. You can also change starting cash, how many custom-made IMP mercs you will allow yourself for the whole campaign and other useful things. You do not want "Drassen Counterattack" on. Get familiar with the INI Editor: it explains all the variables in play and you can tweak important things like "do I want there to be armored vehicles added to patrols" and other important strategic settings. Regardless of version, you are looking at A TON of weapons and gear being added (I hope you like pockets), as well as an expanded character roster. Not to mention the enemy having access to MOBILE jeeps and tanks (something the base game never did) as well as a helicopter for fastrope insertion when you least expect it. The latest (may 2020 I believe) has features such as combat shields, enemies having combat roles, dragging mercs to safety, and intelligence gathering. I didn't on my first time and I wondered why the game ran in slo-mo unless it was raining and then it was full fps.ġ.13 is a massive overhaul and the version matters. You might wanna create several to experiment with the v.1.13 skills and specializations.įirst off: make sure you DID do the. They only cost an initial sum of money, instead of having a contract where you pay the character per day or week or so. One of the many settings you can play with in the ini file is how many (up to 6) I.M.P characters (basically your avatar mercenary) you'll be able to make. I think there's no reason to play without the sci-fi setting on. The difference between sci-fi and realistic is a potential extra type of enemy you'll have to face to make the game more interesting. I would also suggest to go with the old chance to hit setting, instead of the new one, as it requires some manual tweaking and if done poorly would just lead to frustration. I would suggest that you pick the experienced difficulty, although my advice would be to not be afraid to restart the game until you're comfortable with the settings, and the mercenary squad that you've decided to go with. This allows you to tailor the game exactly to your liking.Ĭompared to vanilla JA2, v.1.13 increases (or has the potential to increase depending on how you set it up) the game's functionality by many orders of magnitude, as well as greatly enriching the gameplay itself. There are many possible changes in 1.13, although most if not all is modifiable in the ini file.
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