4/29/2023 0 Comments Fallout 3 nexus carry moreI wasn’t concerned with meeting anyone’s expectations but my own. I just wanted to make an awesome Fallout game, and a sequel that was true to the originals. So that ignorance on my part was sort of to my benefit, because I was able to go into all of this without that pressure. I’ve never been completely attached to just one game the way some fans are attached to Fallout, so it was interesting coming into that. But as a gamer I’ve played lots of titles, and there are other licenses I love as well. That’s the very reason we wanted to obtain the license in the first place. I mean, I had always loved Fallout so did everyone else at Bethesda. Not really, but part of that is because I don’t think I was fully cognizant of just how highly some gamers regarded the property. How nervous were you when you first heard/decided to take on the task of creating a third game in the series? Is there added pressure to create a game where the level of expectations is very high? It was a dream job back then, and it still is to this day.įallout is a property that a great deal of gamers hold in high regard. I had actually reviewed Thief 1 for the Adrenaline Vault (and worshipped it), so that helped get my foot in the door at Looking Glass. My first design job was with Looking Glass Studios, working on Thief 2. I first entered the industry as a writer and editor of the Adrenaline Vault website back in the day. It was basically my job to come up with the game’s main story, quests, and gameplay and guide the other designers as they implemented all of my insane ideas. My name is Emil Pagliarulo, and I’m Fallout 3’s Lead Designer and Writer. Can you introduce yourself and talk about your role on the project? How did you get into the game industry and what drew you to the field?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |